I
would like to share my thoughts on the video gaming industry.
Just
to give a basic background, Sony's PlayStation, Microsoft's Xbox, and
Nintendo's Wii are the major gaming consoles as of today. Nintendo has enjoyed
monopoly for over two decades, and then Sony and Microsoft joined the fray and
started commanding a very respectable market for themselves over the last
decade and half.
These
are the only three players in the market right now, and each has created their
own brand image:
-
Nintendo catches them very young with games that are very much fun to play. And
they then cater to gamers who grow older by integrating elements of play from
their childhood into more mature themes. They are by far the most ingenious
game developers, and keep working on new technologies and intuitive gameplay. I
personally believe that the Japanese are the best sort of people when it comes
to dedication to whatever needs to be done.
-
Sony caters more to gamers from the teenage and above. They are very developer
friendly, as in, they have very good policies when it comes to third party game
developers who want to contribute to the gaming world. Also, Sony ensures
loyalty by providing a lot of freebies and discounts, especially free online
gaming (this is now one of the most popular forms of play - multiplayer via
internet). Sony caters more to gamers who are interested in core gameplay,
rather than graphics.
-
Microsoft has captured the market that is more interested in graphics. They
have really good hardware for this. They are not so friendly when it comes to
third party developers though. They charge very high fees to allow them to sell
their games on the Xbox platform. But, since many developers first code on the
PC, it is easier for them to port the game over to an Xbox, as the architecture
is similar.
Since
the players are very few, I believe this falls under the oligopoly market. And
even though they cater to basically different kinds of gamers (market), most of
the games are released on all three platforms. It is only those games that are
developed in-house that differentiate them from each other.
Now,
we have discussed that a technology change in one product will result in an
almost immediate introduction of similar technology in the other products. But,
the life cycle of any video game console ranges from 6 to 10 years, during
which only support can be provided to the consoles, along with changes
pertaining only to storage size. For example, Sony's PlayStation 3 released
with Blu-Ray disc technology in 2006, whereas Microsoft's Xbox 360 released
with DVD readers in 2005. On a Blu-Ray disc, developers could fit in an entire
game on one disc, and utilize extra space for more details. Whereas, the same
game would need to be released on 3-4 DVDs for the Xbox. Now, Microsoft could
only watch this happen, and not change anything at all, since the games were
already being made, and it is impossible to shift to new technology. So, they
had to wait till 2013 (8 years) to release their new version of the Xbox with
Blu-Ray technology, but this is already stale news.
If
we need to consider an off-shoot technology innovation, the Xbox rules the
market when it comes to motion gaming (where cameras detect your body movements
and reflect the actions on-screen). This was started by Nintendo, and copied
also by Sony. However, one must understand that this was done only to capture
the family entertainment market, and most core gamers do not care one bit for
motion gaming. After all, who wants to exercise while getting entertained? :)
Now,
let’s discuss about one player eating into another player's market share. Up
until now, this has not happened in the gaming industry. However, both Sony and
Microsoft are on the verge of releasing their new consoles. Microsoft has
received extremely bad press by the way they have tried to project the
capabilities of its new console (they made the mistake of projecting a gaming
console as a family entertainment hub - but to an audience of core gamers who
were very loyal to the company. The audience was sorely disappointed with this
new direction. Also, Microsoft implemented many policies which are very much
against the mentality of a gamer). Sony jumped upon this chance, projected
every negative point about the new Xbox as a positive point of buying the next
PlayStation. And I have read today that there was a poll taken for the general
public (i.e., the casual gamers and even non-gamers), and the results for
opting the next console weighed heavily on the new PlayStation. Even many
previous Xbox loyalists have switched their choice to the PlayStation, just
because of one very bad press event. This has caused Microsoft to revert on
every single change they wanted to make.
There is a huge market for
it, and India is currently an untapped market. The only foray has been into
mobile platform.
Now,
when it comes to pricing of the products we have discussed that pricing is
mostly similar or else price wars may trigger. Sony and Microsoft were pricing
their current consoles at very comparable prices. But now, coming to the new
console, Sony has actually priced it at 100$ lesser than what Microsoft wants
to charge (400$ vs. 500$). This has generated even more immense goodwill toward
Sony. This may be an initial loss to Sony, but consoles sell in the millions
(to give an idea, the PlayStation 2 holds the record of selling 144 million
consoles; the PlayStation 3 has sold 85 million consoles to date worldwide).
So,
I understand that circumstances can change the position of a player at any
time. Branding and focus on what is the ultimate goal is most important, even
though you may enjoy profits currently by your way of operations.
Games
are locally produced and distributed in the US. They are priced at around 60$.
However, when it comes to international markets, they charge 80$ in Australia
(they have no choice but to buy the games), and only 2500Rs. – 3000Rs. in India
(much lesser than the conversion rate). So, I understand that there are
strategies based on the kind of market you are entering into also. As in,
Indians are never willing to pay too much in general.
Just
to share a fact about the gaming industry. The total revenues and profits of
this industry are far higher than that of the Hollywood industry. For example,
in 2011, Gaming industry generated 17.02 billion $, whereas Hollywood generated
9.42 billion $.
Grand
Theft Auto 5 was made on a budget of 265 million dollars, which is more than
any Hollywood movie ever made till date. They had 7 million pre-orders, and
made revenues of 1 billion dollars in just 3 days, which is a record in the
entertainment industry of any form. However, I have read that 50% of this goes
to the video game producer, and most of the rest goes to the retailers. So the
company is yet to realize a profit.
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